Building an iPhone app can transform your business — but the process can feel overwhelming if you haven't done it before. This guide breaks down everything you need to know, from initial idea to App Store launch.
Despite Android having a larger global market share, iOS dominates in the UK — over 50% of UK smartphone users have an iPhone. iOS users also tend to spend more on apps and in-app purchases, making iPhone the platform of choice for many UK businesses.
An iOS app makes sense when you need:
App development costs vary widely based on complexity:
On top of development, you'll need an Apple Developer Account (£79/year) and should budget for ongoing maintenance, updates, and server costs.
Built specifically for iPhone using Apple's own programming language. Best performance, best access to iOS features, best user experience. Choose this if your app is iOS-only or performance is critical.
Write once, run on both iOS and Android. Saves 30–40% of development cost if you need both platforms. Slight trade-offs in performance and native feel, but modern frameworks have narrowed the gap significantly.
Our recommendation: If you only need iOS, go native with Swift. If you need both platforms and budget is a concern, React Native or Flutter is the smart choice.
A typical app takes 8–16 weeks from kickoff to App Store launch.
Every app submitted to the App Store goes through Apple's review team. They check for:
Reviews typically take 1–3 days. If your app is rejected, Apple tells you why and you can fix and resubmit. Having an experienced developer helps avoid common rejection reasons.
At 1912 Labs, we've built and launched iOS apps ourselves — including Keybored, an AI-powered keyboard app available on the App Store. We understand the entire process from development through Apple's review, and we can guide you through every step.
Have an app idea? Let's discuss it.
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